Week 5 - Rising from the Shadows
Art:
We put to words a great bible to which the art department will follow to the letter. A lot of playing around with designs and lay-outs and we might have found the best lay-out in the history of lay-outs.
P.S. we overexaggerated on that last one a bit.
Audio:
A final stance has been set on every design decision made moving forward. From the smallest compression setting to the biggest reverb plugin. Every little thing has been tested. Plugins have been discarded and custom scripts have been discussed. A sound asset list has been made and actual sound design work has been patiently waited on.
Devs:
Factory Competition: Implemented competition between two factories where players can produce goods and sabotage each other. Light sabotage causes minor disruptions, while heavier sabotage can temporarily disable machines.
Competitive Gameplay: Players can now compete against each other to produce more goods and launch effective sabotage attacks. No cooldowns for sabotage actions yet, allowing for rapid testing.
Improved Environment: Adjusted camera angle and refined factory layout for better immersion and understanding of the game environment.
Next Steps:
Refine balance between production and sabotage.
Introduce cooldown mechanics for sabotage actions.
Continuously iterate on player experience and gameplay mechanics.
And officially start production!
Files
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Printing Party
A high blood-pressure pvp factory management and sabotage game
More posts
- Week 12 - polishing shmolishingMay 23, 2024
- Week 11 - wrapping features upMay 15, 2024
- Week 10 - Sabotages everywhere!May 09, 2024
- Week 9 - money machine go brrrrMay 02, 2024
- Week 8 - and the lord said: "Let there be Universal RP"Apr 25, 2024
- Week 7 - Another startApr 17, 2024
- Week 6 - features features featuresMar 28, 2024
- Week 4 - Even humbler than beforeMar 13, 2024